Independent Unity / XR Development

Warsaw, Poland
Remote worldwide

UNSUIGO / DEVELOPMENT

Unity /
XR Development

02Selected work

Selected Unity / XR Work.

Meta Quest VR Game

Block Booster VR

Finished Meta Quest VR project

A finished standalone Meta Quest VR game with responsive gameplay, direct controller interaction and a complete Unity delivery from working mechanic to headset build.

UNITY · C# · META QUEST · VR GAMEPLAY

03Technical range

Additional Technical Experience

Hands-on work across Unity systems, XR interaction, networking, integrations and gameplay architecture.

Technical Experience

Multiplayer / Networked VR

Hands-on experience working with Unity multiplayer VR systems and templates, including networked interactions, synchronized objects, spawning and locomotion.

  • UNITY
  • VR
  • MULTIPLAYER
  • NETWORKING

Technical Experience

OpenXR / XR Interaction

Built and tested controller-driven articulated hand interaction, grip and pinch poses, near-grab behavior and object-specific interaction systems using OpenXR and XR Interaction Toolkit.

  • UNITY
  • OPENXR
  • XR INTERACTION TOOLKIT
  • VR INTERACTION

Technical Experience

Interactive Kiosk / Exhibition Systems

Prototype work on Unity-based Windows kiosk and exhibition systems combining touchscreen UI, webcam and QR input, REST API communication and external-system integration.

  • UNITY
  • WINDOWS
  • REST API
  • INTERACTIVE INSTALLATION

Technical Experience

Unity Gameplay Systems

Gameplay-systems work including runtime grids, A* pathfinding, enemy pathing, building placement, placement validation, dynamic repathing and anti-block logic.

  • UNITY
  • C#
  • GAMEPLAY SYSTEMS
  • PATHFINDING

04Commercial Unity Development

Useful inside an existing codebase.

Worked with existing Unity production codebases, investigating and fixing gameplay and runtime issues, debugging regressions, implementing changes and improving application stability.

Project support

  • Existing codebases
  • Bug fixing
  • Debugging
  • Feature implementation
  • Runtime issues
  • Regression investigation
  • Project support

Testing

  • NUnit
  • Unity Edit Mode tests
  • Unity Play Mode tests

05What I can help with

Focused Unity support from prototype to production.

  1. 01

    Unity / XR Prototypes

    Rapid development of interactive prototypes, technical demos and proof-of-concept applications in Unity.

  2. 02

    Meta Quest Development

    Standalone VR applications and interactions using Unity, OpenXR and XR Interaction Toolkit.

  3. 03

    Existing Unity Projects

    Bug fixing, debugging, feature implementation and focused support inside established Unity codebases.

  4. 04

    Interactive Installations

    Unity applications for exhibitions, kiosks, interactive displays and hardware or API integrations.

  5. 05

    AR Prototypes

    Mobile augmented-reality prototypes, interaction experiments and proof-of-concept applications built in Unity.

06 / About

Independent studio. Direct technical collaboration.

UnsuiGo is an independent Unity / XR development studio based in Warsaw, Poland. I build VR / AR applications and interactive prototypes in Unity and also support existing Unity projects with debugging, feature implementation and technical development.

Available for contract, project-based and long-term opportunities.

Unity · C# · Meta Quest · OpenXR · XR Interaction Toolkit · AR · Networking · REST APIs · NUnit · Git

07 / Available for projects

Have a Unity / XR project?

Emailunsuigo@gmail.com

Available for contract, project-based and long-term opportunities.

LinkedInAlex Hinchuk ↗Phone+48 881 773 371

Warsaw, Poland
Remote worldwide